Using Time in Games
Happy New Year! I hope that the holidays went over well for you and that you’re all looking forward to 2013. This change in the new year has made me think about the passage of time in roleplaying...
View ArticleDice That Ace More Do NOT Roll Higher
Every few months, I come across someone online or in real life who holds an opinion like this for Savage Worlds (although it could also apply to Cortex): Lower dice are better because they ace more! I...
View ArticleInteresting Rules I’ve Learned About Savage Worlds
While working on Wild Card Creator, I’ve gotten to know the Savage Worlds rules much better than I ever had before. Having looked at the text for Edges, Hindrance, Races, and Powers, as well as the...
View Article“Having One Eye is Purely Cosmetic”
Long hair, fancy clothes, one eye. All a matter of style. I realized something: in Dungeons & Dragons and its derivatives like Pathfinder, having one eye is purely cosmetic. There are no effects,...
View ArticleThe Seven Deadly Sins of GMing
When I play in a roleplaying game, sometimes I come across a bad GM. Sometimes, the GM is bad because they are inexperienced or there are circumstances out of their control. However, there are other...
View ArticleLinear Wizards, Quadratic Warriors
Nope, the title is not a typo. I’m talking about the problem of linear wizards versus quadratic warriors. Sure, the other way around gets a lot of publicity, especially with Dungeons & Dragons 3.x...
View ArticleThree Settings I’d Love to See
So we’ve all got our favorite settings. Frequent readers know that I’m particularly fond of Deadlands and Urban Arcana. But there is always room for more settings, so here’s three that I’d love to see,...
View ArticleGaming Tips from Lego The Lord of the Rings
While at the public library I’m spending my AmeriCorps service year at, I ran into the Lego Lord of the Rings video game. I’d played the first two Lego Star Wars games with my brother years ago and,...
View ArticleThoughts on “Goblin Dice”
I recently read a fascinating blog entry at Ponderings on Games called Goblin Dice. He sums up the term pretty well: D&D’s d20 is a prime example of what I’ve taken to calling a “goblin die”. You...
View ArticleWhy Every Campaign Should Plan for an End
In my opinion, no campaign should begin without an end in mind. This may sound somewhat strange to gamers who are accustomed to playing games that continue on and on. But I think that without a planned...
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